Monday, March 5, 2012

Warning Signs, Part 3

Escaping Into a Fantasy World
Bob Larson’s third warning sign is a perfect continuation of the previous one, which centered on an absence from family interaction.  While the issue there was the absence itself, I happened to focus on what a kid is doing during that absence, which is more focused on this sign.  When children immerse themselves in positive activities, there is not much concern.  It is sometimes easy to real someone back in when their time and energy is focused on real world events, sports, or reading. 
The issues arise when the escape leads to a fantasy existence.  Role playing games have evolved into second worlds.  I have written a few topics of the dangers of certain video games, which Mr. Larson details as well.  The Columbine HS shooters spent countless hours playing, mastering, and developing their own worlds in the game Doom.  There have been several episodes of the CSI television series centered on the game “Second Life” which allows users to experience an alternate existence.  Users of these games often forget their real lives and develop the minds of their characters.  The violence associated with these games can also be desensitizing to the young mind.  When more and more hours are spent in the fantasy realms, kids lose more of their touch with their real lives.  When the number of at-risk factors or stressors on a kid’s life is in an acceptable or normal range, it is easy to bounce back.  But when the number of stress factors increases, the higher the percentage of harm that can be cause by time spent during these escapes. 
Again, as will continue to be the main focus of most of these writings, parental involvement is key.  No video game is a substitute for family interaction.  Unfortunately, many parents feel that as long as their child is in the home, they are not causing any harm nor at any risk.  If you have a child that plays video games, whether they are console based or computer based, spend some time watching them.  Have them show you the game, the playability, the community.  Read the chat rooms.  And if you see anything alarming, be the parent.

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