Tuesday, October 4, 2011

Video Games - Intro

I am going to begin a series on video games which parents should watch out for. 
While video games to not directly affect school violence, there are a few reasons for this series.  After the Columbine massacre, many people blamed the killers’ obsession with the “Doom” video game, which is a first-person shooter style game.  First person shooter games are those in which the game is played from the perspective of the person shooting the gun.  Advanced players, such as Eric Harris and Dylan Klebold, could create their own worlds and levels.  In their case, they created levels filled with violence and shooting, which led many to believe that this influenced their behavior leading up to the shooting at the school. 
I also understand that it is very cliché to blame video games for bad behavior.  Many times when people blame games or music for violence, they are looking for an easy answer.  People will get in heated debates over this.  Interestingly enough, these same people often praise the use of video games for learning or positive activities.  So the question to ask is simple; do video games influence behavior?
The EA Sports Madden franchise is often used to predict the real outcome of football games.  Kids across the world learn plays, positions, and strategies from playing this game. 
The Rock Band and Guitar Hero video games have been credited with teaching people musical skills, or at least piquing their interest.
The Nintendo Wii game system has successfully created fitness games which allow users/gamers to workout, track calories, and actually lose weight by playing a video game.
On the negative side, the hijackers who flew the planes into the Twin Towers on 9-11-01 were said to have learned how to fly by using flight simulators, which are nothing more than highly sophisticated video games.
So while the use of video games is not a direct cause of behavior, positive or negative, the argument can be made that these games can have some influence.  Couple that with the amount of time kids spend playing these games as parents often use them as a babysitting tool, and that influence can grow exponentially.  The next few posts will each be about a specific game. 

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